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Transgender Deathmatch Legend II

Created by Rat Wave Game House

In this two player TTRPG you step into the shoes of a hard done by trans wrestler in the city of Slamchester, the world is hard, you hit harder. Play out furious street fights using playing cards in this trick-taking beat-em-up.

Latest Updates from Our Project:

Transgender Deathmatch Legend II Funded! Hot Rising Talents! Lemme talk to you!
3 months ago – Mon, Nov 11, 2024 at 07:22:27 AM

We've funded! (We actually funded earlier in the week and then "unfunded" which I have never seen happen before). That means everyone is going to get what they've pledged for!

There are multiple stretch goals for the campaign. The first goal, at £3000, will fund the development of a supplemental zine called Hot Rising Talents. The scene will be a roster of playable characters for Transgender Deathmatch Legend II, illustrated by Hodag RPG and written by me and (funding depending) some very exciting guest writers from across the TTRPG scene. If the goal is hit the zine will be added to the Box Set pledge and be available as an Add-On for all other pledge levels.

The zine is going to black and white DL. Here's a preview of the cover:



And here's a preview for one of our titular Hot Rising Talents: "Classy" Cassie Arkady!

Shoot Name: Kate
Fighting Style: Brawling
Finishing Move: Pure Pedigree (Stalling Double Underhook Facebuster)

"Classy" Cassie Arkady was given a "posh" gimmick as a joke. She actually got good at it though, the upper class mean girl gimmick was a heat magnet and she managed to add some layers to her gimmick by dropping the fake accent in particularly person fueds. She wrestles as a brawler, though she had a technical background. She made that switch for a contrast to her gimmick and it works well for her. Audiences love to hate her, sometimes even just love to love her, she should a bigger star really. So, why isn't she?

Cassie has crashed out of at least six promotions owing to bad break-ups with wrestler in management. Peoples usual response to hearing the gossip was a simple "Classy." That's where the gimmick came from.

Her messy dating life isn't intended as social climbing, and it needs probably has the opposite effect. Management often regard her as a bad influence, while locker rooms think she's got ulterior motives. Honestly, she just follows her heart more than her head. Maybe she finds her head unreliable after how often she smashes it into opponents skulls?

There's 17 days left on the campaign and being completely honest I've been frustrated by how it's been going. I think visibility has really suffered from BackerKit requiring the page be 18+ though there are probably things I could have done differently. Looking at the data it seems the biggest problem the project is facing is just getting seen full stop. I'd like to put hope in the fact that now we're funded maybe things will be smoother, but we'll see how things play out. Word of mouth is still the only tool I have, but things aren't over yet.

I guested on this week's Talk of the Table to talk about the book and the campaign. Sitting down with Brian and Elliot was a delight and we dug into what makes the game tick, the thematic richness of the game and why the game is so specific. You can listen to the episode wherever you get your podcasts.

I'll have another update soon (sharing an actual play recording of the game in action), and hopefully if we start hitting goals I'll have even more to update people on!

48 Hours In, Halfway to Funding, Backer Exclusive Preview
3 months ago – Thu, Oct 31, 2024 at 09:02:01 AM

Hey fight fans

It's been around 48 hours since the launch of Transgender Deathmatch Legend II. Thanks to all of you we're over halfway to funding the initial print run. The sooner that's reached the more likely it is that we can hit some of the stretch goals and build a fun supplement for everyone to enjoy. You can check out the details on stretch goals to see some of the writer's I'd really love to bring on board. 

The conventional wisdom I've been told is to expect a cooling off 48 hours out. Another bit of conventional wisdom is that people are more like to back projects that are already funded. It's hard to predict what that means for this project but the best thing you could do to help is to spread the word. If you are on any social media then sharing the link with a message about why you're excited for this game could be a real difference maker. If you're not on any social media first of all I'm very happy but secondly why not reach out to someone you know personally who you think would love this game and tell them it seems like their things. 

I'm gonna keep shouting about this game as much as I can but I'm only one person. This isn't some big production, there's not much money behind this, there's just me; one woman with only so much fuel. I don't have money for advertising and it looks like BackerKit hasn't selected me for their marketing. I don't say this to be dramatic, but just to be honest, word of mouth is one of the only tools I have available for me.

As promised to backers within the first 48 hours I'm going to include exclusively for backers a preview of the essay "Emotional Blading". If the essay "Looking Up at the Lights" is the books mission statement then this is more like an elegy. It looks at the way I approach making art, it brings in blading in wrestling and my stand-up career and ties that into how I approach my practice in TTRPGs now.

Please comment with anything you'd like to see from future updates, I have some ideas but I'd like to be guided about what's gotten all of you excited for this game.